Proceedings of the 16th International Conference on e-Learning (ELEARNING2025) – PDF

DOI: 10.46793/eLearning2025

 

Table of Contents:
1. Competencies-driven and GenAI-supported hybrid personalized learning

DRAGAN DOMAZET

8-39
2. Improving Student Engagement through Learning Analytics and Early Interventions with Learning Locker

ANĐELA GRUJIĆ, JOVANA JOVIĆ, MLADEN OPAČIĆ, EMILIJA KISIĆ AND NEMANJA ZDRAVKOVIĆ

40-57
3. Sensitivity Analysis and Temporal Stability of Student Success Predictors based on Different Data Sources in Education

MARIJA POKOS LUKINEC, DIJANA OREŠKI, DINO VLAHEK

58-67
4. Photogrammetry in 3D Game Development Education: A Case Study of Student Learning

PETAR PEJIĆ, MILOŠ NIKOLIĆ, ISIDORA MITROVIĆ

68-76
5. Authoring tools for e-learning: critical analysis and pedagogical perspectives. The case of H5P in interactive digital teaching

ALBERTO FORNASARI, GAETANO MONACO, ROSA MINERVA

77-91
6. Monetization of a Multi-Sided Innovative Platform – A Case Study of the STEDDY Project

SANJA DALTON, JEFTO DŽINO

92-104
7. A Scalable Microservices-Based Architecture for E-learning Platforms

PEDRO GUEDES MONTEIRO, PAULO TOME

105-118
8. Applying Artificial Intelligence in the Promotion of Art Faculties

MILICA SLIJEPČEVIĆ, NEVENKA POPOVIĆ ŠEVIĆ, TANJA DEVETAK

119-125
9. Affective Generative AI for Adaptive and Inclusive eLearning: Prompt Engineering, Ethics and Pedagogical Innovation

SPYRIDON KONTIS, SOFIA ANASTASIADOU

126-138
10. Augmented Pedagogy in Special Education: Integrating AI, Robotics, and Adaptive Technologies for Inclusive Learning

SPYRIDON KONTIS, LAMBRINI SEREMETI, SOFIA ANASTASIADOU

139-147
11. Examining Axiological Assumptions in Machine Learning Publications

YASHPREET MALHOTRA

148-159
12. Prompt Engineering as an AI Literacy Competence: A Framework for Learners and Educators

DIJANA OREŠKI, ALEN KIŠIĆ, MAJA ROŽMAN

160-170
13. Mentora ChatBot as an Intelligent Recommender System in Education

OLGA DUKIĆ, MARIJA BLAGOJEVIĆ

171-183
14. ChatGPT’s Capability in Solving Mathematical Modelling Problems

NEMANJA VUČIĆEVIĆ, ALEKSANDAR MILENKOVIĆ, MARINA SVIČEVIĆ

184-192
15. Convergence of Artificial Intelligence, Ontologies, and Qualia in e-learning re-design

LAMPRINI SEREMETI, CHARIS KALOGERA, STYLIANOS PAPALEXANDRIS, SOFIA ANASTASIADOU

193-204
16. A Comparative Analysis of Chatgtp-4/4.5 and Human-written Summaries in Linguistic Research

ALEKSA STOŠIĆ, MARIJA MILOJKOVIĆ, ALEKSANDRA BRANKOVIĆ

205-224
17. Reusable Unity-based Puzzles for the Escapp Educational Escape Room Platform

MAJA COSIC, SONSOLES LÓPEZ-PERNAS, ALDO GORDILLO, ENRIQUE BARRA, ALEXANDRA SANTAMARÍA-URBIETA, MILOS KOSTIC, MILJAN MILOSEVIC

225-234
18. Using prompt engineering to foster critical thinking in higher education

ANA MIRKOVIĆ MOGUŠ

235-244
19. Digital Literacy and Competences in the Field of Tourism and Hospitality in English Language Teaching in the Third Millennium

BRANKICA BOJOVICH

245-252
20. The Impact of Gamification on the Motivation of Online Students

MARINA GRUBOR, MILOŠ STOJANOVIĆ, PAVLE MITIĆ, ANJA VELIČKOVIĆ

253-265
21. Gamification in Education Using the WOWCube®: A Tangible Mixed-Reality Learning Device

ILYA V. OSIPOV

266-276
22. Participatory Design of Educational Escape Room Video Games: A Media Literacy Case Study

MILOS KOSTIC, MILJAN MILOSEVIC, MAJA COSIC, ENRIQUE BARRA, MOHAMMED SAQR, SONSOLES LÓPEZ-PERNAS

277-290
23. Probabilistic Reasoning, Statistical Attitudes, and AI’s Role in Analyzing Students’ Explanations

MARIJA KAPLAR, ALEKSANDRA STEVANOVIĆ

291-307
24. Remote Project Management in the Metaverse Using BIM and Extended Reality (XR)

VISHAK DUDHEE, PRASANNA BANDARA, CHARALAMPOS PSARROS, AZHAR NALAKATH, VLADIMIR VUKOVIC

308-323
25. Immersive Learning in Higher Education: Integrating Artificial Intelligence and Virtual Reality

MILJAN STEVANOVIĆ, DRAGANA NIKOLIĆ-RISTIĆ, EMILIJA KISIĆ, MILICA MLADENOVIĆ, VLADIMIR VUKOVIĆ, PETAR PEJIĆ

324-337
26. „Play and Learn“, Video Games and Digital Play in Early Childhood Education

MILJAN STEVANOVIĆ, PETAR PEJIĆ, MILOŠ NIKOLIĆ

338-347
27. The Illusion of Understanding: Digital Empathy and Emotional Mimicry in AI-Driven Education

TAMARA VUČENOVIĆ, MARIJA MAKSIMOVIĆ

348-356
28. Current Trends in Social Entrepreneurship Education on Massive Open Online Courses platforms

IRENA KONECKI

357-369

 

 

The 16th International eLearning Conference – eLearning-2025 brought together educators, researchers, and industry professionals dedicated to advancing digital and blended learning practices. Hosted by Belgrade Metropolitan University on 25–26 September 2025, the event served as a dynamic platform for sharing research findings, practical experiences, and innovative approaches in online and hybrid education.

Building on the success of previous editions, the 2025 conference placed a strong emphasis on emerging trends such as generative artificial intelligence in education, prompt engineering for eLearning, adaptive and personalised learning, learning analytics, and the integration of immersive technologies. Keynote sessions and panel discussions explored the transformative potential of AI-supported learning environments, the ethical and pedagogical challenges associated with new educational technologies, and strategies for enhancing student engagement and competence development.

In addition to theoretical insights, the programme featured empirical papers on topics ranging from augmented and virtual reality applications, gamification, authoring tools, and AI literacy frameworks to case studies on early intervention analytics and hybrid personalised learning models. Learning-2025 reaffirmed its role as an internationally recognised forum for knowledge exchange, interdisciplinary collaboration, and forward-looking dialogue on the future of digital education. The presentations from the conference are available at:

First day
Second day

 

 

 

 

Venue: Belgrade Metropolitan University

Address: Tadeuša Košćuška 63, 11000 Belgrade Serbia

A G E N D A

September 25, 2025

9:30-10:00

 

Participants’ registration
10:00-10:05 Words of welcome – Nemanja Zdravković, Dean, Faculty of Information Technologies, Belgrade Metropolitan University, Serbia
10:05-10:15 Conference Opening – Dragan Domazet, President, Belgrade Metropolitan University, Serbia

Keynote speakers – I session

10:15-11:00 ”Educational XR: Virtual, Augmented and Mixed Reality via examples”

Elitsa Peltekova, Faculty of Mathematics and Informatics (FMI) at Sofia University “St. Kliment Ohridski”, Bulgaria

11:00-11:45     “Competencies-driven and GenAI-supported hybrid personalized learning”

Dragan Domazet, Belgrade Metropolitan University, Serbia

Moderator: Nemanja Zdravković

Short break 11:45-12:00

Round Table

12:00-12:45 Round table “Generative AI and Prompt Engineering: New Competences for Learners and Educators”
  ●        Dijana Oreški, Faculty of Organization and Informatics, University of Zagreb, Croatia

●        Dragan Domazet, Belgrade Metropolitan University, Serbia

●        Nemanja Zdravković, Belgrade Metropolitan University, Serbia

●        Emilija Kisić, Belgrade Metropolitan University, Serbia

Moderator: Aleksandra Stevnović

12:45-13:30      Lunch break

Session I                   

13:30-13:50

 

Prompt Engineering as an AI Literacy Competence: A Framework for Learners and Educators

Dijana Oreški 1, Alen Kišić 2, Maja Rožman3

1 Faculty of Organization and Informatics, University of Zagreb, Croatia

2 VERN University, Croatia

3 University of Maribor, Faculty of Economics and Business, Slovenia

13:50-14:10

 

Immersive Learning in Higher Education: Integrating Artificial Intelligence and Virtual Reality

Miljan Stevanović1, Dragana Nikolić-Ristić3, Emilija Kisić2, Milica Mladenović3, Vladimir Vuković2, Petar Pejić2

1 Faculty of Digital Arts, Belgrade Metropolitan University, Serbia

2 Faculty of Information Technologies, Belgrade Metropolitan University, Serbia

3 Faculty of Management, Belgrade Metropolitan University, Serbia

14:10-14:30

 

“Authoring tools for e-learning: critical analysis and pedagogical perspectives. The case of H5P in interactive digital teaching”

Alberto Fornasari, Gaetano Monaco, Rosa Minerva

University of Bari ‘Aldo Moro’, Italy

14:30-14:50

 

“Reusable Unity-based Puzzles for the Escapp Educational Escape Room Platform”

Maja Ćosić1, Sonsoles Lopez Pernas2, Aldo Gordillo3, Enrique Barra3, Alexandra Santamaría-Urbieta4, Miloš Kostić1, Miljan Milošević1

1 Faculty of Information Technology, Belgrade Metropolitan University, Serbia

2 University of Eastern Finland

3 Universidad Politécnica de Madrid

4 Universidad Internacional de La Rioja

14:50-15:10

 

“Play and Learn“, Video Games and Digital Play in Early Childhood Education”

Miljan Stevanović1, Petar Pejić2, Miloš Nikolić2

1 Faculty of Digital Arts, Belgrade Metropolitan University, Serbia

2Faculty of Information Technologies, Belgrade Metropolitan University, Serbia

15:10-15:30 “Improving Student Engagement through Learning Analytics and Early Interventions with Learning Locker”

Anđela Grujić, Jovana Jović, Mladen Opačić, Emilija Kisić and Nemanja Zdravković

Faculty of Information Technology, Belgrade Metropolitan University, Serbia

Moderator: Emilija Kisić

15:30 – 15:45 Short break

Session II

15:45-16:10

 

Sensitivity Analysis and Temporal Stability of Student Success Predictors based on Different Data Sources in   Education

Marija Pokos Lukinec, Dijana Oreški, Dino Vlahek

Faculty of Organization and Informatics, University of Zagreb, Croatia

16:10-16:30 Probabilistic Reasoning, Statistical Attitudes, and AI’s Role in Analyzing Students’ Explanations

Marija Kaplar 1, Aleksandra Stevanović2

1 Faculty of Technical Sciences, University of Novi Sad, Serbia

2 Faculty of Information Technologies, Belgrade Metropolitan University, Serbia

16:30-16:50

 

ChatGPT’s Capability in Solving Mathematical Modelling Problems

Nemanja Vučićević, Aleksandar Milenković, Marina Svičević,

Faculty of Science, University of Kragujevac, Serbia

16:50-17:10

 

“Current trends in social entrepreneurship education on Massive Open Online Courses platforms”

Irena Konecki

Faculty of Organization and Informatics, University of Zagreb, Croatia

17:10-17:30

 

“Mentora ChatBot as an Intelligent Recommender System in Education“

Olga Dukić, Marija Blagojević

Faculty of Technical Sciences Čačak, Department of Information Technologies, University of Kragujevac, Serbia

17:30-17:50 “Applying artificial intelligence in the promotion of art faculties”

Milica Slijepčević1, Nevenka Popović Šević2, Tanja Devetak3

1 Faculty of Management and Faculty of Digital Arts, Belgrade Metropolitan University, Serbia

2 Faculty of Contemporary Arts, University Business Academy in Novi Sad, Belgrade, Serbia

3 Faculty of Design, Independent Higher Education Institution, Ljubljana, Slovenia

Moderator: Nemanja Zdravković

September 26, 2025

9:30-10:00       Participants registration

Opening session

10:00-10:15 PreMETS: Predictive Maintenance Education & Training System – Erasmus+

Nemanja Zdravković, Faculty of Information Technology, Belgrade Metropolitan University, Serbia

10:15-10:30 ISILA: Improving the Quality and Sustainability of Learning Using Early Intervention Methods based on learning analytics – Erasmus+

Jovana Jović, Faculty of Information Technology, Belgrade Metropolitan University, Serbia

10:30-10:45 ENDGAME: Escaping New Disinformation through Gamified cross-border Media literacy Education

Miloš Kostić, Faculty of Information Technology, Belgrade Metropolitan University, Serbia

10:45-11:00 SHIFT: ESG Impact Index in Higher Education

Goran Pavlović, Faculty of Management, Belgrade Metropolitan University, Serbia

11:00-11:15 IGLUE: Implementation of game-based learning using escape rooms

Maja Ćosić, Faculty of Information Technology, Belgrade Metropolitan University, Serbia

Moderator: Emilija Kisić

Short break 11:15-11:30

Session I

11:30–11:50 “A comparative analysis of chatgtp-4/4.5 and human-written summaries in linguistic research”

Aleksa Stošić, Marija Milojković, Aleksandra Branković

Belgrade Metropolitan University, Serbia

11:50–12:10

 

“Digital Literacy and Competences in the Field of Tourism and Hospitality in English Language Teaching in the Third Millennium”

Brankica Bojović

University Mediteran, Montenegro

12:10-12:30

 

“Gamification in Education Using the WOWCube®: A Tangible Mixed-Reality Learning Device”

Ilya Osipov

Cubios Inc. “WOWCUBE®, USA

12:30-12:50

 

“The impact of gamification on the motivation of online students”

Marina Grubor, Miloš Stojanović, Pavle Mitić, Anja Veličković

Faculty of Management, Belgrade Metropolitan University, Serbia

12:50-13:10

 

“Photogrammetry in 3D Game Development Education: A Case Study of Student Learning”

Petar Pejić1, Miloš Nikolić1, Isidora Mitrović2

1 Faculty of Information Technology, Belgrade Metropolitan University, Serbia

2 Faculty of Civil Engineering and Architecture, University of Nis, Serbia

Moderator: Nemanja Zdravković

13:10-13:55      Lunch break

Session II

13:55–14:15

 

“The illusion of Understanding: Digital Empathy and Emotional Mimicry in AI-driven Education”

Tamara Vučenović1, Marija Maksimović2

1 Faculty of Management, Belgrade Metropolitan University, Serbia

2 Faculty of Foreign Languages, Belgrade Metropolitan University, Serbia

14:15–14:35

 

“Monetization of a multi-sided innovative platform – a case study of the steddy project”

Sanja Dalton1 , Jefto Džino2

1 Faculty of Management, Belgrade Metropolitan University, Serbia

2 Faculty of Information Technology, Belgrade Metropolitan University, Serbia

14:35–14:55     

 

“Remote Project Management in the Metaverse Using BIM and Extended Reality (XR)” –

Vishak Dudhee1,2, Prasanna Bandara3, Charalampos Psarros4, Azhar Nalakath1, Vladimir Vuković1,5

1 V-LAB LTD, The Beacon, UK

2 University of Exeter, Rennes Drive, UK

3 Tricore Technical Services, Villa Jubilant, UK

4 Teesside University, Borough Road, UK

5 Faculty of Information Technology, Belgrade Metropolitan University, Serbia

14:55–15:15      

 

“Augmented Pedagogy in Special Education: Integrating AI, Robotics, and Adaptive Technologies for Inclusive Learning” –

Spyridon Kontis1, Lambrini Seremeti2, Sofia Anastasiadou1

1 University of Western Macedonia, Greece

2 Agricultural University of Athens, Greece

15:15–15:35

 

“Affective Generative AI for Adaptive and Inclusive eLearning: Prompt Engineering, Ethics and Pedagogical Innovation”

Spyridon Kontis, Sofia Anastasiadou

University of Western Macedonia, Greece

Moderator: Aleksandra Stevanović

15:35-15:50      Lunch break

Session III

15:50-16:10

 

“Participatory Design of Educational Escape Room Video Games: A Media Literacy Case Study”

Miloš Kostić1, Miljan Milošević1, Maja Ćosić1, Enrique Barra2, Mohammed Saqr3, Sonsoles Lopez Pernas3

1 Faculty of Information Technology, Belgrade Metropolitan University, Serbia

2 Universidad Politécnica de Madrid

3 University of Eastern Finland

16:10-16:30

 

“Using prompt engineering to foster critical thinking in higher education”

Ana Mirković Mogus

Faculty of Education, Croatia

16:30-16:50

 

“Convergence of Artificial Intelligence, Ontologies, and Qualia in e-learning re-design”

Lambrini Seremeti1, Charis Kalogera1, Stylianos Papalexandris2, 3 , Sofia Anastastiadou3

1 Agricultural University of Athens, Athens, Greece

Democritus University of Thrace, Greece

3 University of Western Macedonia, Kozani, Greece

16:50–17:10

 

“A Scalable Microservices-Based Architecture for e-learning Platforms”

Pedro Monteiro, Paulo Tomé

Polytechnic of Viseu, Portugal

17:10-17:30

 

“Examining Axiological Assumptions in Machine Learning Publications”

Yashpreet Malhotra

University of New Haven, New Haven, Connecticut, USA

Moderator: Emilija Kisić

Conference closing