Proceedings of the 16th International Conference on e-Learning (ELEARNING2025) – PDF

 

Table of Contents: PDF
1. Competencies-driven and GenAI-supported hybrid personalized learning

DRAGAN DOMAZET

8-39
2. Improving Student Engagement through Learning Analytics and Early Interventions with Learning Locker

ANĐELA GRUJIĆ, JOVANA JOVIĆ, MLADEN OPAČIĆ, EMILIJA KISIĆ AND NEMANJA ZDRAVKOVIĆ

40-57
3. Sensitivity Analysis and Temporal Stability of Student Success Predictors based on Different Data Sources in Education

MARIJA POKOS LUKINEC, DIJANA OREŠKI, DINO VLAHEK

58-67
4. Photogrammetry in 3D Game Development Education: A Case Study of Student Learning

PETAR PEJIĆ, MILOŠ NIKOLIĆ, ISIDORA MITROVIĆ

68-76
5. Authoring tools for e-learning: critical analysis and pedagogical perspectives. The case of H5P in interactive digital teaching

ALBERTO FORNASARI, GAETANO MONACO, ROSA MINERVA

77-91
6. Monetization of a Multi-Sided Innovative Platform – A Case Study of the STEDDY Project

SANJA DALTON, JEFTO DŽINO

92-104
7. A Scalable Microservices-Based Architecture for E-learning Platforms

PEDRO GUEDES MONTEIRO, PAULO TOME

105-118
8. Applying Artificial Intelligence in the Promotion of Art Faculties

MILICA SLIJEPČEVIĆ, NEVENKA POPOVIĆ ŠEVIĆ, TANJA DEVETAK

119-125
9. Affective Generative AI for Adaptive and Inclusive eLearning: Prompt Engineering, Ethics and Pedagogical Innovation

SPYRIDON KONTIS, SOFIA ANASTASIADOU

126-138
10. Augmented Pedagogy in Special Education: Integrating AI, Robotics, and Adaptive Technologies for Inclusive Learning

SPYRIDON KONTIS, LAMBRINI SEREMETI, SOFIA ANASTASIADOU

139-147
11. Examining Axiological Assumptions in Machine Learning Publications

YASHPREET MALHOTRA

148-159
12. Prompt Engineering as an AI Literacy Competence: A Framework for Learners and Educators

DIJANA OREŠKI, ALEN KIŠIĆ, MAJA ROŽMAN

160-170
13. Mentora ChatBot as an Intelligent Recommender System in Education

OLGA DUKIĆ, MARIJA BLAGOJEVIĆ

171-183
14. ChatGPT’s Capability in Solving Mathematical Modelling Problems

NEMANJA VUČIĆEVIĆ, ALEKSANDAR MILENKOVIĆ, MARINA SVIČEVIĆ

184-192
15. Convergence of Artificial Intelligence, Ontologies, and Qualia in e-learning re-design

LAMPRINI SEREMETI, CHARIS KALOGERA, STYLIANOS PAPALEXANDRIS, SOFIA ANASTASIADOU

193-204
16. A Comparative Analysis of Chatgtp-4/4.5 and Human-written Summaries in Linguistic Research

ALEKSA STOŠIĆ, MARIJA MILOJKOVIĆ, ALEKSANDRA BRANKOVIĆ

205-224
17. Reusable Unity-based Puzzles for the Escapp Educational Escape Room Platform

MAJA COSIC, SONSOLES LÓPEZ-PERNAS, ALDO GORDILLO, ENRIQUE BARRA, ALEXANDRA SANTAMARÍA-URBIETA, MILOS KOSTIC, MILJAN MILOSEVIC

225-234
18. Using prompt engineering to foster critical thinking in higher education

ANA MIRKOVIĆ MOGUŠ

235-244
19. Digital Literacy and Competences in the Field of Tourism and Hospitality in English Language Teaching in the Third Millennium

BRANKICA BOJOVICH

245-252
20. The Impact of Gamification on the Motivation of Online Students

MARINA GRUBOR, MILOŠ STOJANOVIĆ, PAVLE MITIĆ, ANJA VELIČKOVIĆ

253-265
21. Gamification in Education Using the WOWCube®: A Tangible Mixed-Reality Learning Device

ILYA V. OSIPOV

266-276
22. Participatory Design of Educational Escape Room Video Games: A Media Literacy Case Study

MILOS KOSTIC, MILJAN MILOSEVIC, MAJA COSIC, ENRIQUE BARRA, MOHAMMED SAQR, SONSOLES LÓPEZ-PERNAS

277-290
23. Probabilistic Reasoning, Statistical Attitudes, and AI’s Role in Analyzing Students’ Explanations

MARIJA KAPLAR, ALEKSANDRA STEVANOVIĆ

291-307
24. Remote Project Management in the Metaverse Using BIM and Extended Reality (XR)

VISHAK DUDHEE, PRASANNA BANDARA, CHARALAMPOS PSARROS, AZHAR NALAKATH, VLADIMIR VUKOVIC

308-323
25. Immersive Learning in Higher Education: Integrating Artificial Intelligence and Virtual Reality

MILJAN STEVANOVIĆ, DRAGANA NIKOLIĆ-RISTIĆ, EMILIJA KISIĆ, MILICA MLADENOVIĆ, VLADIMIR VUKOVIĆ, PETAR PEJIĆ

324-337
26. „Play and Learn“, Video Games and Digital Play in Early Childhood Education

MILJAN STEVANOVIĆ, PETAR PEJIĆ, MILOŠ NIKOLIĆ

338-347
27. The Illusion of Understanding: Digital Empathy and Emotional Mimicry in AI-Driven Education

TAMARA VUČENOVIĆ, MARIJA MAKSIMOVIĆ

348-356
28. Current Trends in Social Entrepreneurship Education on Massive Open Online Courses platforms

IRENA KONECKI

357-369

 

 

The 16th International eLearning Conference – eLearning-2025 brought together educators, researchers, and industry professionals dedicated to advancing digital and blended learning practices. Hosted by Belgrade Metropolitan University on 25–26 September 2025, the event served as a dynamic platform for sharing research findings, practical experiences, and innovative approaches in online and hybrid education.
 
Building on the success of previous editions, the 2025 conference placed a strong emphasis on emerging trends such as generative artificial intelligence in education, prompt engineering for eLearning, adaptive and personalised learning, learning analytics, and the integration of immersive technologies. Keynote sessions and panel discussions explored the transformative potential of AI-supported learning environments, the ethical and pedagogical challenges associated with new educational technologies, and strategies for enhancing student engagement and competence development.
 
In addition to theoretical insights, the programme featured empirical papers on topics ranging from augmented and virtual reality applications, gamification, authoring tools, and AI literacy frameworks to case studies on early intervention analytics and hybrid personalised learning models. Learning-2025 reaffirmed its role as an internationally recognised forum for knowledge exchange, interdisciplinary collaboration, and forward-looking dialogue on the future of digital education. The presentations from the conference are available at:

First day
Second day