Photogrammetry in 3D Game Development Education: A Case Study of Student Learning
Petar Pejic1 [0000-0003-4155-8038], Milos Nikolic 1[0009-0009-9023-9050], and Isidora Mitrovic 2[0009-0007-5734-2289]
1 Faculty of Information Technology, University Metropolitan Belgrade, Serbia
2 Faculty of Civil Engineering and Architecture, University of Nis, Serbia
petar.pejic@metropolitan.ac.rs
DOI: 10.46793/eLearning2025.068P
Abstract. This paper presents a case study on the integration of photogrammetry into undergraduate game development education. Conducted within the course AD185 – Izrada 3D video igara at Metropolitan University, the module engaged six students in capturing real-world objects and transforming them into optimized, textured 3D models for use in Unity Game Engine. A mixed-methods approach was employed, combining pre- and post-assignment questionnaires with technical evaluation of the resulting models. The results indicate significant improvements in student understanding, practical skill acquisition, and engagement. The assignment also encouraged students to critically evaluate different workflows, balancing automation and manual control. Despite a small cohort, the findings suggest photogrammetry is an effective, scalable addition to 3D modeling curricula. The paper concludes with recommendations for implementation and outlines future research directions in photogrammetry-based education.
Keywords: Photogrammetry, 3D Modeling, Game Development Education
References
1. Remondino, F., El-Hakim, S.: Image-based 3D modelling: A review. The Photogrammetric Record 21(115), 269–291 (2006). https://doi.org/10.1111/j.1477-9730.2006.00383.x
2. Chiabrando, F., Piatti, D., Rinaudo, F..: Multi-Scale Modeling of the Basilica of San Pietro in Tuscania (Italy). From 3D Data to 2D Representation. Geoinformatics FCE CTU 6, 291– 298 (2011). https://doi.org/10.14311/gi.6.37
3. Chapinal-Heras, D., Díaz-Sánchez, C., España-Chamorro, S., Gómez-García, N., et al.: Photogrammetry and 3D modelling in university teaching: A case study applied to the history degree. The Journal of Classics Teaching 24(e14), 1–9 (2023).
4. Sapirstein, P.: Accurate measurement with photogrammetry at large sites. Journal of Archaeological Science 66, 137–145 (2016).
5. Guzman, S., Koshelev, A., Wagner, S.: From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development, (2025). DOI:10.48550/arXiv.2505.16951
6. Pejić, P., Krasić, S., Krstić, H., Dragović, M., Akbiyik, Y.: 3D virtual modelling of existing objects by terrestrial photogrammetric methods – case study of Barutana. Tehnički vjesnik – Technical Gazette 24(Suppl. 1), 233–239 (2017). https://doi.org/10.17559/TV-20150901102802
7. Holt, K.: Photogrammetry: 3D Modeling Landscapes and Structures, Medium, (2018). https://medium.com/digital-heritage/photogrammetry-3d-modeling-landscapes-and-structures-fa97a4b96f73
8. Koutsoudis, A., Vidmar, B., Ioannakis, G., Arnaoutoglou, F., Pavlidis, G., Chamzas, C.: Multi-image 3D reconstruction data evaluation. Journal of Cultural Heritage 15(1), 73–79 (2014). https://doi.org/10.1016/j.culher.2012.12.003
9. Guidi, G., Russo, M., Angheleddu, D.: 3D Survey and Virtual Reconstruction of archeological sites. Digital Applications in Archaeology and Cultural Heritage 1(2), (2014). DOI:10.1016/j.daach.2014.01.001
10. Dall’Asta, E., Roncella, R.: A comparison of semi-global and local dense matching algorithms for surface reconstruction. The International Archives of the Photogrammetry Remote Sensing and Spatial Information Sciences XL-5(5), 187-194, (2014).DOI:10.5194/isprsarchives-XL-5-187-2014 (2014).
Izvor: Proceedings of the 16th International Conference on e-Learning (ELEARNING2025)
