Gamification in Education Using the WOWCube®: A Tangible Mixed-Reality Learning Device
Ilya V. Osipov [0000-0002-8017-8153]
Cubios Inc. “WOWCUBE”, Sarasota FL 34233, USA
ilya@wowcube.com
DOI: 10.46793/eLearning2025.266O
Abstract. This paper presents the WOWCube® system, a mixed-reality educational device that combines a physical 2×2 puzzle cube with interactive digital gameplay. By uniting tangible manipulation with on-cube visual feedback, WOWCube supports puzzle-based learning aimed at strengthening spatial reasoning, problem solving, and sustained attention while avoiding distractions common to general-purpose mobile devices. We describe the device architecture and authoring workflow, highlighting how educators can create and adapt content for classroom or at-home use. We further introduce an AI-augmented edition in which a friendly digital character provides personalized, data-driven feedback based on in-game performance metrics, offering encouragement, hints, and adaptive difficulty. The paper contributes: (i) a system description and design rationale for a tangible user interface that delivers mixed-reality learning experiences; (ii) a use case and sequence of interactions for AI-mediated feedback from a digital tutor; (iii) empirical observations from an exploratory, in-person pilot and a large-scale online ideation exercise, used to derive user needs and content directions; (iv) a comparison with adjacent TUI/AR approaches; and (v) an expanded roadmap for future classroom studies, accessibility features, and teacher-facing authoring tools. We argue that WOWCube aligns with current e-learning priorities by offering a safe, engaging, and authorable platform for gamified learning in formal and in formal settings.
Keywords: Gamification, Tangible User Interfaces (TUI), Mixed Reality, Educational Technology, WOWCube®, Cognitive Development, Artificial Intelligence in Learning, Virtual Learning Environments (VLEs), Authoring Tools, Augmented Reality in Education.
Acknowledgments. The author would like to acknowledge the contributions of WOWCUBE EEE DOO, located in Novi Sad, Serbia, for leading the development of all software for the WOWCube® platform, including its educational and AI-augmented applications.
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Izvor: Proceedings of the 16th International Conference on e-Learning (ELEARNING2025)
